
In a near future,
after a series of unknown events, the surface of earth became unhabitable. A permanent mist masks the sun as an apocalyptic amount of invisible creatures crawl on the deserted ground.
In order to survive, Humanity choose to live in the highs, in scraplands on the skyscrapers. What was once the bastion of the rich is now the shelter of the poor.
Your job is to deliver cargo between the shelters. By trading, transporting food, escaping and fighting creatures, you keep humanity alive. You're just a cargo porter, but people prefer to refer to you as a Cablepunk.
About the production
All the assets were made on Photoshop because it was decided that the game was in 2D. Subsequently, the assets and UI were transferred to Unity and I worked directly on the animations in the engine.
During this Ludum, I had the opportunity to meet Lead Artist for the first time. Thus, I was able to give the artistic direction of the game and I participated a lot in the creation of the assets and the overall atmosphere.
It was a great experience and very interesting.
Assets

Background

Casings

Barrel

Main character

Monster hands

Pump
